Greek city-states unite to thwart the invasions. In the 5th century BCE, the Persian EmpireĮmpire takes settled shape, but wars continue, In the 1st and 2nd centuries CE the Roman Julius Caesar’s successful – and profitable –ĪMBER BOOKS Design Manager Mark Batley Designers Joe Conneally, Rick Fawcett Nicola Hibberd, Brian Rust Picture Research Terry Forshaw In turn are conqured by Achaemenid Persia. Grant with Simon Adams and Michael Kerrigan It falls to the Babylonians, whoĬONSULTANTS Lindsay Allen, Roger Collins, Adrian Gilbert (Directory), Richard Overy, David Parrott, Brendan SimmsĬONTRIBUTORS R. The empire created by the Assyrians stretchesĪs far as Egypt.
The conquests of the Egyptian pharaohs.Īnd Pompey, then Octavian and Antony. Generals, notably the civil wars between CaesarĪkkade. Rome is riven by power struggles between rival Managing Editor James Bennett Editors Jacqueline Jackson, Cécile Landau Anne McDowall, Constance Novis Publishing Manager Charles Catton The Punic Wars clashes between Rome and Carthage for control of the western Mediterranean. Greek king Pyrrhus that establish Roman domination of Italy by the 3rd century BCE. Senior Editor Hannah Bowen Editors Natasha Kahn, Donald Sommerville Anna Southgate Managing Director Ellen Dupont Senior Designer Mark Scribbins Designers Nick Avery, Phil Fitzgerald, Thomas Keenes Assistant Abigail Keen Senior Editor Alison Sturgeon Project Editors Tarda Davison-Aitkins Ferdie McDonald, Andrew Szudek Editor Patrick Newman Editorial Assistant Manisha Thakkar Production Editor Tony Phipps Production Controller Rita Sinha Managing Editors Camilla Hallinan and Debra Wolter Associate Publisher Liz Wheeler Reference Publisher Jonathan Metcalf
The game system is arranged to reduce per-unit control and resource micromanagement, and to turn to global goals of powerful economy formation, science development, the capturing of new lands, and defending borders.LONDON, NEW YORK, MELBOURNE, MUNICH, AND DELHIĭORLING KINDERSLEY Senior Art Editor Gadi Farfour Designers Richard Horsford, Dean Morris Elizabeth O’Neill, Amy Orsborne Cartography Encompass Graphics Ltd, Paul Eames, Simon Mumford, David Roberts Picture Research Sarah and Roland Smithies Creative Retouching Miranda Benzies Creative Technical Support Adam Brackenbury, John Goldsmid Managing Art Editor Karen Self Art Director Bryn Walls One can carry out lingering city sieges, wage guerilla wars, capture commanding heights and arrange ambushes, deploy landing forces on enemy shores, and conduct sea battles. Thus, England is the mightiest sea power, Austria has powerful light and heavy cavalry, and Cossacks are the pride of the Ukrainian army.īattles of up to 8,000 units may be conducted on single or network game maps. Each has its own original graphics, economic and technical development peculiarities, military advantages and drawbacks, and unique units and technologies, providing vast choices of tactics and strategy in war against any enemy. There are 16 nations or regions in Cossacks: Algeria, Austria, England, France, the Netherlands, Piemonte, Poland, Portugal, Prussia, Russia, Saxony, Spain, Sweden, Turkey, Ukraine, and Venice.
Cossacks: European Wars is a historical real-time strategy based on events of the 16th through the 18th centuries in Europe, when nations and states were created and demolished, and wars shed seas of blood.